![]() ![]() ![]() Is really important because in the late game you will need a lot of skills points to survive dangerous areas or in case you're running out of fuel. The perk i will choose first is skilled, to get 2 extra points for each level at cost of receiving a perk point each 4 levels, and when you get another perk point use it to learn good student. Take in mind that there are NPC's who will sell you cars for a price. After maxing it, if you're a free PC player you must max out the Driving skill to avoid use so much fuel to travel around. This will avoid you to bought a lot of medicines to restore health. Originally posted by Holoween:I'd rather not feel like I picked useless skills to invest in, so what are the most useful ones generally? The skill that i always start leveling first is the Defense to the max level (200), because this will reduce all the incoming damage you will receive, the maximum defense i could reach for the moment is 72,3% which is like having almost 4 times extra health. I think when new city opened you will need more gas So after doing the math thats 450 liters of fuel sitting around Had to buy maybe 5 or 6k ammo up to now 2 times the ace zombie hunting mission in the second area pays for it since there is a tresor in there most of the timeĪnd especialy now with the zombies having less health since last patch is realy is quite alright to just go with whatever they provide if you wanna max the open world (also caused me to gather up like 200liter in fuel that i dont have any use for even thought i am f2p and now regretting getting driving up)Īll of that in maybe 3 days since downloading the game so a active playstyle and less of the free stuff you get over timeĮdit i currently have 15 of the big canister sitting in my trunk each one is 30 liters The only thing i buy is some 9mm ammo other then that everthing went into bocks and the open world (and well upgrading the ammo workbenches in the houses) Originally posted by MNI Kísune:Well i havent bought any weapon up to now and still do fine (about to finish the second area) It's better you experiment or see what you want in your character, my advice at-least. heavy hitting positive perks, some are good like for example 5% critical chance 1&2 and better crits for a crit build, but theres only so much you could really get that affects gameplay, i.e a gimick skill that makes you have higher speech with women, or a skill that keeps you from dying once after getting knocked down to 1 hp, etc etc. I dunno 3k off of a 13k weapon? Personally i'd just choose stuff that'd be useful more in the longrun, lockpick and hacking are easy on their own without skills and there's no point in doctoring if you don't die in one hit, defense is the same way, health- sure put some points in it but it's a 1/1 ratio so you're better off playing safer.įor perks, I went for reading, good student, skilled, scavenger and steady aim so far, can't tell you how much late game investment for skills that is, sure you might be losing a perk here and there but in my honest opinion there's not many. You can't ever go wrong with firearms, speech is alright for a modest amount, depending on your current location, I took a heavy amount of investment into trader, got atleast maybe.
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