![]() Despite the slower charge time, it would take a very lengthy quest for other good healers to challenge Hildegarde’s healing output, because she starts with 100% Skill Prep and can eventually energize her own heals. The total healing of her first skill is very high, but its charge time is below average at 7700 SP rather than the usual 5900SP for an S1 heal. She starts strong out of the gate thanks to her 100% Skill Prep, and can immediately start the fight with 3 energy stacks by using both abilities, so it’s reasonable for Hildegard to energize the entire team even during shorter quests with no further synergy or support from other energy characters. Hildegard has a strong healing and support kit thanks to her potent regen heal, shields, and energy stacks. Also, the normally underwhelming healing skill from the 5.3 lance has applications in the High Brunhilda fight to help everyone survive stacks into chaser. Fjorm is consistently good versus High Brunhilda, since Ice Mirror has applications against the initial blast, stack, and chases, and you can be sure that Last Bravery will get value on the initial blast, even if the timing isn’t ideal. She performs very well when she works, but her damage output is middling at best if she can’t get good value out of Ice Mirror or Last Bravery. Her Last Bravery passive is absurdly potent for a team-wide buff, with a jaw-dropping 30% strength and 40% defense, but does require Fjorm to get to low health which can easily just be a waste of time in some content. Ice Mirror is very good in specific situations, but its glacial 4 second skill animation makes it mediocre elsewhere. She does have access to freeze on her fast-charging S1, so she has great utility value in content where freezes work. V2.1, Last updated: May 5th, 2019 Change Log Version 2.1 Changelogįjorm’s contribution is highly situational but very high impact, so she’s difficult to evaluate. The content considered are Master Dragon Trials, Master Imperial Onslaughts, Void Battles, Raid Events, Facility Events, High Midgardsormr's Trial, and.Adventurers are assumed to be controlled by the player, AI is not taken into consideration.Adventurers are compared within their own element first before being compared to Adventurers in other elements.Adventurers are assumed to have access to a 5 weapon.Adventurers are assumed to have an optimal dragon equipped.Adventurers are assumed to be promoted to 5 and to have all unlocked mana circles besides co-ability improvements and items (45 circles).Unranked: Recently released characters that haven't been ranked.C: Characters that cannot perform their role well, fill a niche that is not required, or outclassed by units in the B tier.B: Characters that can perform their role, but are held back by stats or other weaknesses, or are simply outclassed.A: Characters that can perform their role well, but are not exceptional.A+: Characters that can perform their role well, only having minor issues.S/S+: Characters that perform their roles exceptionally well.General Adventurer Tier List Rating Definitions and Criteria
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